The Critical 'I'

Read. React. Repeat.

Sunday, May 09, 2004

Here's a strange juxtaposition for two segments of the entertainment industry: While sequels have turned out to be a bad thing for movies, they seem to be great for videogames.

It's not surprising that Hollywood would sour on the sequel formula, at least a little; last summer's record number of sequel releases feel far short of boffo payday the studios expected. But the observations made after last summer's movie season still hold true, as the videogame business has learned:
"Anybody who tells you sequels are dead, sequels aren't going to be made, doesn't know what they're talking about," said Tom Sherak, a partner in Revolution Studios, which teamed with Sony on the summer hit "Daddy Day Care" and the season's big flop, Ben Affleck and Jennifer Lopez's "Gigli."

"Sequels are pre-sold pictures with a pre-sold audience that normally do really well. They are not going to go away. They're going to be a mainstay in Hollywood. It's just a matter of re-examining the economics of sequels."