The Critical 'I'

Read. React. Repeat.

Wednesday, February 05, 2003

Yep, for a videogame. Although, it did help that the game is based on a Hollywood movie. Enter The Matrix, the interactive gaming offshoot of the Matrix films, was feted with a glitzy premiere party to announce itself to the world, complete with movie stars.

How much longer will such people really be "movie stars"? That's something this article touches upon. As videogames become more advanced and more realistic--and thus, better able to elicit interactive responses from their audience/participants--the convergence between them and traditional filmed entertainment will charge ahead, and make the entertainment media landscape even 20 years from now unrecognizable. Think about it: You'll be talking to your children, or even grandchildren, some day and be struggling to get across the concept of a "movie". They'll probably think that the notion of spending two hours of your time sitting and staring at video images that don't even respond to your interactions to be the height of uselessness. (Boy, I can't wait!)

Consider how close we are to this today. Videogames are produced on big budgets that approach those for movies. And in a telling sign, The Internet Movie Database seamlessly includes videogames alongside the movies and television shows stuffed into its records.

Here's some more, older, stuff along these lines.